Monthly Archives: October 2022

#nanoprep What If? What Next?


by Lillian Csernica on October 7, 2022

When I set out to write The Wheel of Misfortune (Best Indie Speculative Fiction, Volume One), I asked myself what if one of the spirits of Japanese folklore who punish the wicked came after Dr. Harrington? How could the hero of my Kyoto Steampunk series possibly be wicked? This was a great opportunity to explore the early days of Dr. Harrington’s career as a member of the Royal College of Physicians. A serious error in judgment comes back to haunt Dr. Harrington ten years later in the form of the wanyudo, the Soul Eater.

Some people think plotting your story before writing it takes all the spontaneity and adventure out of the process. I disagree. I need at least some idea of where I want to go, if only for that day’s writing. I need a target to focus my aim and build momentum. There’s still a whole lot of adventure to be had just getting from one end to the other in a single scene.

When I began writing fiction, the how-to book that gave me the best advice suggested completing a first draft, then literally cutting apart and pasting together chunks of text. That seems ridiculous now in the age of Scrivener and Evernote. I’m a hands-on kind of person. Crafting provides me with much-needed occupational therapy. This tendency has led me to rely on scene cards for building plots for my longer projects.

Time This can be the century, the year, the season, the hour, whatever you need.

Place Where does this scene occur? You can be as general as galaxy or as specific as a patch of sand on the beach.

Point Of View (POV) Which character’s head is the reader inside? Change of time and/or place requires a scene break. The same is true for a change of POV.

Goal What does the POV want to accomplish during this scene? This can also be whatever the POV wants to avoid doing.

Opposition What prevents the POV from achieving the scene goal? Another character? A natural disaster?

Inciting Incident This is also referred to as the Problem Situation, the change in the POV’s life that sets the story in motion.

Resolution How does the scene end? Is the goal achieved?

Disaster This is one word for the end of scene hook, the twist that raises the stakes and heightens tension and suspense. This is what will keep your reader turning pages.

I find using 4 x 6 notecards gives me the most flexibility when it comes to lining up scenes in different ways. Wondering where to put that exposition? Trying to figure out where a flashback won’t ruin your pace? Scene cards are your friend. Scrivener provides something similar, but I can tolerate only so much screen time. Notecards don’t put you at risk for the dangers of digital eyestrain.

It’s OK if you can’t fill in all the info on every card right away. Story ideas evolve. That’s part of the fun, and another big advantage of scene cards. You can create several variations on the same scene card. Play around with the possibilities. Be sure to keep the cards you don’t use. You never know when those ideas might come in handy!

wikipedia.com

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Filed under creativity, doctors, editing, fantasy, Fiction, Goals, historical fiction, Japan, Kyoto, legend, research, steampunk, Writing

#nanoprep Where Do I Start?


by Lillian Csernica on October 1, 2022

#NaNoWriMo2022 is coming. 50,000 words in just thirty days. I am an eight year veteran of NaNoWriMo, and I still find the prospect of writing 1,667 words a day quite intimidating. I have number of works-in-progress underway, but this year I choose to start a new novel project. Where do I start?

For me it’s all about the characters. I have written plot-driven stories. (As a matter of fact, I found out just yesterday my latest plot-driven short story has been accepted by an anthology!) When I start a story, I tend to start in the middle of an argument between one main character and the antagonist or a minor character who gets chewed up and spat out. Open with conflict. Show the reader why the main character’s life has just been drastically complicated by the problem situation.

“The only good writing is intuitive writing. It would be a big bore if you knew where it was going. It has to be exciting, instantaneous and it has to be a surprise. Then it all comes blurting out and it’s beautiful. I’ve had a sign by my typewriter for 25 years now which reads, ‘DON’T THINK!’” Ray Bradbury

They key to writing from the heart of your character is to know what that character wants. Sometimes it’s more useful to know what the character does not want. People tend to make more of an effort to avoid something that will cause them pain, whether physical or emotional.

What’s ironic about this is how struggle makes a good story. The survival instinct might compel your main character to avoid what hurts. That’s sensible, but it makes boring reading. Throw your characters into the deep end and make them figure out how to swim. Characters have to learn something in the course of their character arcs. They have to change. If the main character is still the same person at the end of the story, that can be done to good effect, but most readers want to see that character fight hard, fight smart, risk everything, and win. That creates a satisfying reading experience.

Think of your character as a piece of iron hot from the forge. You put that red hot iron on the anvil and you beat on it until it takes on the shape of the tool you need. A wrought iron candle holder. A horseshoe. A sword. Beat on that character. Raise the stakes. Make it hurt. Heat and pressure will turn a lump of molten metal into a work of art.

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Filed under creativity, editing, Fiction, Goals, memoirs, publication, research, romance, science fiction, steampunk, Writing